This video showcases my final project from graduate school: a 3rd person shooter made in UDK. My responsibilities include game design and realization of it in UnrealScript. Things I did on the art side include creating particle effects in Unreal Cascade and post processing effects in Material Editor. A list of programming achievements:
Two types of enemy AI
Three character abilities: Telekinesis, Time bend and Jet pack
Blackhole grenade
Diegetic HUD
Concept, Model, Texture, Level Layout and Rigging by Fan Zhang