I collaborated with four fellow student artists who created all of the visual assets (textures, models, terrain and level) used in this project. The video shows the last section of the level where I scripted some gameplay related features in UnrealScript and Kismet. Here's a list of things I did:
Controllable turrets with rotation limit
World War 2 fighter jet like AI
Enemy Spawn
Checkpoint
I collaborated with four fellow student artists who created all of the visual assets (textures, models, terrain and level) used in this project. The video shows the last section of the level where I scripted some gameplay related features in UnrealScript and Kismet. Here's a list of things I did:
Controllable turrets with rotation limit
World War 2 fighter jet like AI
Enemy Spawn
Checkpoint