This is a collection of game prototypes I made throughout graduate school. I came up with the idea, put together the game with free models and primitive shapes in Unity, then scripted game logic in C#, all in less than 2 weeks. A list of notable features I implemented:
Physics based Rigidbody Controller
Random Pattern Generation
Player Performance Evaluation
Projection Curve
This is a collection of game prototypes I made throughout graduate school. I came up with the idea, put together the game with free models and primitive shapes in Unity, then scripted game logic in C#, all in less than 2 weeks. A list of notable features I implemented:
Physics based Rigidbody Controller
Random Pattern Generation
Player Performance Evaluation
Projection Curve